![]() ![]() That said, a majority of the time it feels like this works in the player’s favor. In my personal opinion, it’s slightly off-kilter. Full disclosure: I’m not a professional economist, so this is purely an assessment based on how this balance feels. ![]() On the other side of the coin, the cost of purchased goods, especially new farm equipment and facility construction, feels like it’s way too low. It feels like the values of sold goods are frequently much higher than I would’ve anticipated in day-to-day life. My only other serious complaint is that the overall economy seems a bit off. In most cases, it made more sense to just splurge on equipment just so you don’t have to ever mess with it again. Pro-Tip: if you don’t purchase the necessary implement to progress the growth of plants, eventually your staff will rent the required piece of gear. Additionally, you’ll begin to acquire the equipment needed to support the needs of your rapidly expanding crop production. Throughout all of this process, you also start to learn about growing crops during off-seasons through the use of greenhouses. As the pace began to pick up, eventually my herd required the purchase of feed from independent sources to support our rapid growth. The problem when you start, is that it seems impossible to get an accurate read of how much of each feeder crop should be planted. The key concept is that these fields will eventually provide sustenance for your existing critters, ideally introducing the ability to be an entirely self-sufficient farm. At the same time, you also start to cultivate and harvest your own feeder crops. ![]()
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